{-# LANGUAGE ScopedTypeVariables, LambdaCase, ViewPatterns, TupleSections #-} {-# LANGUAGE BangPatterns, FlexibleContexts #-} import Control.Applicative import Control.Arrow import Control.Parallel import Control.Monad import Control.Monad.Trans import Data.Array.Unboxed import Data.Function import Data.List import Data.Maybe import Data.Monoid import Data.IORef import Data.STRef import Debug.Trace import System.CPUTime import System.IO import System.IO.Unsafe import System.Random import System.Timeout import qualified Data.Array.ST as STA import qualified Data.Foldable as F import qualified Data.Map as M import qualified Data.Traversable as T type Point = (Int, Int) type Grid = UArray Point Char data GameState = GameState { gsRound :: Int , gsCell :: Point , gsJumpLeft :: Bool , gsOpponents :: [(Point, Bool)] , gsGrid :: Grid } main :: IO () main = do hSetBuffering stdout NoBuffering -- DO NOT REMOVE opponentCount <- readLn history <- newIORef M.empty forever $ do gstate <- do (gameRound :: Int) <- readLn [read -> (myX :: Int), read -> (myY :: Int), (/= 0) . read -> myBackInTimeLeft] <- words <$> getLine opponents <- replicateM opponentCount $ do [read -> (x :: Int), read -> (y :: Int), (/= 0) . read -> backInTimeLeft] <- words <$> getLine return ((x, y), backInTimeLeft) -- '.' for empty, '0' for me, otherwise ID of opponent grid <- fmap (array ((0,0),(34,19)) . concat) $ forM [0..19] $ \y -> zipWith (\x c -> ((x,y),c)) [0..] <$> getLine return $ GameState { gsRound = gameRound , gsCell = (myX, myY) , gsJumpLeft = myBackInTimeLeft , gsOpponents = opponents , gsGrid = grid } (action, state) <- findTarget gstate =<< readIORef history -- action: "x y" to move or "BACK rounds" to go back in time putStrLn $ case action of Left n -> "BACK " ++ show n Right (tx, ty) -> unwords $ map show [tx, ty] modifyIORef history $ M.insert (gsRound gstate) (gstate, state) -- The upper-left and lower-right corners of a rectangle type Goal = (Point,Point) findTarget :: GameState -> M.Map Int (GameState, Goal) -> IO (Either Int (Int, Int), Goal) findTarget gs history = do goal <- case snd <$> M.lookup (gsRound gs - 1) history of Just g | checkGoal (gsGrid gs) g, inRange g (gsCell gs) -> return g _ -> planNewGoal gs traceM (show goal) pure (Right $ nextGoalPoint gs goal, goal) checkGoal :: Grid -> Goal -> Bool checkGoal grid goal = traceShowId $ not (any (\p -> grid!p /= '0' && grid!p /= '.') $ range goal) && any (\p -> grid!p == '.') (border goal) planNewGoal :: GameState -> IO Goal planNewGoal gs = do let pts = indices grid : zipWith (\\) pts (map range goals) goals = map (expand . dup . fromMaybe (0,0) . nearestFree grid (gsCell gs)) pts scored = map (\g -> (g,) $! scoreGoal g) goals timed <- head scored `seq` evaluateListWithTimeout 80000 scored pure $ fromMaybe (gsCell gs, gsCell gs) $ fmap fst $ safeMaximumBy (compare `on` snd) timed where dup x = (x,x) grid = gsGrid gs scoreGoal g@((x0,y0),(x1,y1)) = 5 * (count (\p -> grid!p == '.') $ range g) - 5 * (count (\p -> grid!p == '.') $ border g) - 2 * (fromMaybe 1000 $ dist (gsCell gs) <$> nearestFree grid (gsCell gs) (range g)) + minimum [ (if ox < x0 then x0-ox else if ox > x1 then ox-x1 else 0) + (if oy < y0 then y0-oy else if oy > y1 then oy-y1 else 0) | ((ox,oy),_) <- gsOpponents gs ] expand goal@((x0,y0),(x1,y1)) | width + height >= 24 = goal | width <= 2*height, x0 > 0, checkFree (map (x0,) [y0..y1]), check (map (x0-1,) [y0..y1]) = expand ((x0-1,y0),(x1,y1)) | height <= 2*width, y0 > 0, checkFree (map (,y0) [x0..x1]), check (map (,y0-1) [x0..x1]) = expand ((x0,y0-1),(x1,y1)) | width <= 2*height, x1 < 34, checkFree (map (x1,) [y0..y1]), check (map (x1+1,) [y0..y1]) = expand ((x0,y0),(x1+1,y1)) | height <= 2*width, y1 < 19, checkFree (map (,y1) [x0..x1]), check (map (,y1+1) [x0..x1]) = expand ((x0,y0),(x1,y1+1)) | x0 > 0, checkFree (map (x0,) [y0..y1]), check (map (x0-1,) [y0..y1]) = expand ((x0-1,y0),(x1,y1)) | y0 > 0, checkFree (map (,y0) [x0..x1]), check (map (,y0-1) [x0..x1]) = expand ((x0,y0-1),(x1,y1)) | x1 < 34, checkFree (map (x1,) [y0..y1]), check (map (x1+1,) [y0..y1]) = expand ((x0,y0),(x1+1,y1)) | y1 < 19, checkFree (map (,y1) [x0..x1]), check (map (,y1+1) [x0..x1]) = expand ((x0,y0),(x1,y1+1)) | otherwise = goal where width = x1 - x0 height = y1 - y0 check pts = not (any (\p -> grid!p /= '0' && grid!p /= '.') pts) checkFree pts = any (\p -> grid!p == '.') pts nextGoalPoint :: GameState -> Goal -> Point nextGoalPoint gs goal = fromMaybe (gsCell gs) $ nearestFree (gsGrid gs) (gsCell gs) (border goal) <|> nearestFree (gsGrid gs) (gsCell gs) (indices (gsGrid gs)) nearestFree :: Grid -> Point -> [Point] -> Maybe Point nearestFree grid pt0 pts = fmap fst . safeMinimumBy (compare `on` snd) . map (\pt -> (pt, dist pt0 pt)) $ filter (\pt -> grid!pt == '.') pts dist :: Point -> Point -> Int dist (x0,y0) (x1,y1) = abs (x1-x0) + abs (y1-y0) border :: Goal -> [Point] border ((x0,y0),(x1,y1)) = map (,y0) (x0 `to` x1) ++ map (x1,) (y0 `to` y1) ++ map (,y1) (x1 `to` x0) ++ map (x0,) (y1 `to` y0) where n `to` m = if m >= n then [n+1..m] else [n-1,n-2..m] safeMaximumBy :: (a -> a -> Ordering) -> [a] -> Maybe a safeMaximumBy _ [] = Nothing safeMaximumBy f xs = Just $ maximumBy f xs safeMinimumBy :: (a -> a -> Ordering) -> [a] -> Maybe a safeMinimumBy _ [] = Nothing safeMinimumBy f xs = Just $ minimumBy f xs whileM_ :: Monad m => m Bool -> m a -> m () whileM_ mc m = mc >>= \c -> when c (m >> whileM_ mc m) doWhileM_ :: Monad m => m Bool -> m () doWhileM_ mc = mc >>= \c -> when c (doWhileM_ mc) count :: (a -> Bool) -> [a] -> Int count f xs = go xs 0 where go [] !n = n go (x:xs) !n = go xs $ if f x then n+1 else n foldMapA :: (Applicative f, F.Foldable t, Monoid v) => (a -> f v) -> t a -> f v foldMapA f t = F.foldr (\x v -> mappend <$> v <*> f x) (pure mempty) t filterA :: Applicative f => (a -> f Bool) -> [a] -> f [a] filterA f [] = pure [] filterA f (x:xs) = (\c xs' -> if c then x:xs' else xs') <$> f x <*> filterA f xs -- Compute elements of the list to WHNF for `t` microseconds. After -- `t` microseconds, abandon the calculation and terminate the list. evaluateListWithTimeout :: Integer -> [a] -> IO [a] evaluateListWithTimeout t xs = do end <- (+) <$> getCPUTime <*> pure (1000000 * t) let evalFrom xs = do now <- getCPUTime r <- timeout (fromIntegral $ max 0 (end - now) `div` 1000000) $ case xs of [] -> return [] (a:as) -> return $! a `seq` (a:as) case r of Nothing -> return [] Just [] -> return [] Just (a:as) -> (a:) <$> evalFrom as evalFrom xs