minor refactoring & internal name changes
This commit is contained in:
parent
aa33042c30
commit
57b5da99b5
|
|
@ -50,11 +50,28 @@ $(function (){
|
|||
function cbSquare(where) {
|
||||
if (where === PS.PHANTOM) {
|
||||
return $('#cb_phantom').first()
|
||||
} else {
|
||||
} else if (where.match(/^[a-h][1-8]$/)) {
|
||||
return $('#cb_' + where).first()
|
||||
} else {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
function cbSquareLocation(square) {
|
||||
const id = square.id || square[0].id;
|
||||
|
||||
if (id === 'cb_phantom') {
|
||||
return PS.PHANTOM;
|
||||
}
|
||||
|
||||
const found = id.match(/^cb_([a-h][1-8])$/);
|
||||
if (found) {
|
||||
return found[1];
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
function pieceStartMove(piece, event) {
|
||||
const side = piece.data('side');
|
||||
const type = piece.data('type');
|
||||
|
|
@ -83,7 +100,7 @@ $(function (){
|
|||
}
|
||||
|
||||
$('#cb_board').data('last_state', currentGame.moves);
|
||||
setCurrentBoard(currentGame);
|
||||
setCurrentGame(currentGame);
|
||||
putState();
|
||||
}
|
||||
|
||||
|
|
@ -94,11 +111,11 @@ $(function (){
|
|||
return;
|
||||
}
|
||||
|
||||
pieceEndMove(selected, this.id.replace(/^cb_/, ''));
|
||||
pieceEndMove(selected, cbSquareLocation(this));
|
||||
}
|
||||
|
||||
function squareDropDestination(ev, ui) {
|
||||
pieceEndMove(ui.draggable, this.id.replace(/^cb_/, ''));
|
||||
pieceEndMove(ui.draggable, cbSquareLocation(this));
|
||||
}
|
||||
|
||||
function pieceClickUnselect(ev, ui) {
|
||||
|
|
@ -278,13 +295,16 @@ $(function (){
|
|||
}
|
||||
}
|
||||
|
||||
function setCurrentBoard(game, animate) {
|
||||
currentGame = game;
|
||||
|
||||
function setVisibleGame(game, animate) {
|
||||
/* navigation should not include the redo stack */
|
||||
visibleGame = new PS.Game(game);
|
||||
visibleGame.clearRedo();
|
||||
renderBoard(animate);
|
||||
}
|
||||
|
||||
function setCurrentGame(game, animate) {
|
||||
currentGame = game;
|
||||
setVisibleGame(game);
|
||||
|
||||
const moves = game.moves;
|
||||
|
||||
|
|
@ -386,7 +406,7 @@ $(function (){
|
|||
closeNotifications();
|
||||
|
||||
/* this will be the starting state if no data is received from peers */
|
||||
setCurrentBoard(new PS.Game());
|
||||
setCurrentGame(new PS.Game());
|
||||
boardElem.data('last_state', currentGame.moves);
|
||||
|
||||
boardElem.data('lightName', 'Light');
|
||||
|
|
@ -424,7 +444,7 @@ $(function (){
|
|||
newGame.undo();
|
||||
}
|
||||
|
||||
setCurrentBoard(newGame, moves.past.length > currentGame.moves.length);
|
||||
setCurrentGame(newGame, moves.past.length > currentGame.moves.length);
|
||||
} catch (err) {
|
||||
debug('Error replaying board state', err);
|
||||
}
|
||||
|
|
@ -615,7 +635,7 @@ $(function (){
|
|||
if (currentGame.canUndo) {
|
||||
currentGame.undo();
|
||||
$('#cb_board').data('last_state', currentGame.moves);
|
||||
setCurrentBoard(currentGame);
|
||||
setCurrentGame(currentGame);
|
||||
putState();
|
||||
}
|
||||
});
|
||||
|
|
@ -624,7 +644,7 @@ $(function (){
|
|||
if (currentGame.canRedo) {
|
||||
currentGame.redo();
|
||||
$('#cb_board').data('last_state', currentGame.moves);
|
||||
setCurrentBoard(currentGame, true);
|
||||
setCurrentGame(currentGame, true);
|
||||
putState();
|
||||
}
|
||||
});
|
||||
|
|
@ -638,7 +658,7 @@ $(function (){
|
|||
}
|
||||
|
||||
$('#cb_board').data('last_state', currentGame.moves);
|
||||
setCurrentBoard(currentGame);
|
||||
setCurrentGame(currentGame);
|
||||
putState();
|
||||
});
|
||||
|
||||
|
|
@ -895,9 +915,9 @@ $(function (){
|
|||
|
||||
getCurrentGame: function() { return currentGame; },
|
||||
getVisibleGame: function() { return visibleGame; },
|
||||
setCurrentGame: function(game) { setCurrentBoard(game) },
|
||||
setVisibleGame: function(game) { visibleGame = game; renderBoard(); },
|
||||
refresh: function() { setCurrentBoard(currentGame); },
|
||||
setCurrentGame: setCurrentGame,
|
||||
setVisibleGame: setVisibleGame,
|
||||
refresh: function() { setCurrentGame(currentGame); },
|
||||
renderBoard: renderBoard,
|
||||
putState: putState,
|
||||
putMeta: putMeta,
|
||||
|
|
|
|||
Loading…
Reference in New Issue