merge consecutive updates into a single request

This commit is contained in:
Jesse D. McDonald 2020-04-29 00:27:10 -05:00
parent bac6305cb7
commit bf301ad79a
1 changed files with 96 additions and 68 deletions

View File

@ -426,16 +426,6 @@ $(function (){
return name.slice(0, 20) + '…';
}
const PacoSakoUUID = 'b425b812-6bdb-11ea-9414-6f946662bac3'; /* V2 & V3 releases */
function putState() {
const boardElem = $('#cb_board');
const gameId = boardElem.data('gameId');
const moves = { past: currentGame.moves, future: currentGame.redoMoves };
boardElem.data('last_state', currentGame.moves);
putMeta({ board: moves });
}
let noticeBox = null;
function openNoticeBox(content) {
@ -465,16 +455,13 @@ $(function (){
const updateQueue = {
head: 0, /* next item to be sent */
tail: 0, /* ID to assign to the next update added to the queue */
lastGameId: null,
lastModified: null,
newModified: 0,
sending: false,
add(gameId, data, modified) {
const wasEmpty = this.head === this.tail;
const wasEmpty = this.isEmpty();
data = Object.assign({}, data, { modified });
this[this.tail] = { gameId, data, modified };
this[this.tail] = { gameId, data };
this.tail += 1;
if (!this.sending) {
@ -484,37 +471,70 @@ $(function (){
}
},
isEmpty() {
return this.head === this.tail;
},
peek() {
if (!this.isEmpty()) {
return this[this.head];
} else {
return undefined;
}
},
remove() {
if (!this.isEmpty()) {
const first = this[this.head];
delete this[this.head];
this.head += 1;
return first;
} else {
return undefined;
}
},
sendNext() {
const queue = this;
const update = queue.remove();
if (queue.head === queue.tail) {
if (update === undefined) {
return;
}
const update = queue[queue.head];
delete queue[queue.head];
queue.head += 1;
if (update.gameId === queue.lastGameId && update.modified === queue.lastModified) {
update.data.modified = queue.newModified;
/* merge updates for the same game with the same baseline into a single request */
let peek;
while ((peek = queue.peek()) !== undefined && peek.gameId === update.gameId
&& peek.data.modified === update.data.modified) {
Object.assign(update.data, peek.data);
queue.remove();
}
IO.sendUpdate(update.gameId, update.data).then((response) => {
queue.lastGameId = update.gameId;
if (response && response.data && 'modified' in response.data) {
/*
* If we queued two or more updates with the same .modified (thus
* based on the same server data), send the next update with the
* based on the same server data), send the later update(s) with the
* new .modified assigned by the server as a result of this update.
*/
queue.lastModified = update.modified; /* original, not adjusted */
queue.newModified = response.data.modified;
} else {
queue.lastModified = null;
queue.newModified = 0;
for (let i = queue.head; i !== queue.tail; i += 1) {
if (queue[i].gameId === update.gameId && queue[i].data.modified === update.data.modified) {
queue[i].data.modified = response.data.modified;
}
}
if (queue.head === queue.tail) {
/*
* Send future updates with the new modified time, and prevent loading
* older data from the server in case the connection is lagging.
*/
const cbBoard = $('#cb_board');
if (cbBoard.data('gameId') === update.gameId
&& cbBoard.data('modified') === update.data.modified) {
cbBoard.data('modified', response.data.modified);
}
}
if (queue.isEmpty()) {
queue.sending = false;
/* close the Saving... notice*/
noticeBox.close({ ignoreDelay: true });
@ -527,9 +547,8 @@ $(function (){
debug('update error', err);
/* additional updates are unlikely to succeed, so empty the queue */
while (queue.head < queue.tail) {
delete queue[queue.head];
queue.head += 1;
while (!queue.isEmpty()) {
queue.remove();
}
queue.sending = false;
@ -542,6 +561,14 @@ $(function (){
},
};
function putState() {
const boardElem = $('#cb_board');
const gameId = boardElem.data('gameId');
const moves = { past: currentGame.moves, future: currentGame.redoMoves };
boardElem.data('last_state', currentGame.moves);
putMeta({ board: moves });
}
function putMeta(extra) {
const gameId = $('#cb_board').data('gameId');
const lightName = $('#cb_light_name').val();
@ -606,6 +633,7 @@ $(function (){
$('#cb_dark_name').val('');
cancelGameCallback = IO.onGameUpdate(newId, function(data, gameId) {
if (data.modified > $('#cb_board').data('modified')) {
const board = data.board || { past: [], future: [] };
try {
@ -653,6 +681,7 @@ $(function (){
$('#cb_dark_name').val(String(d.darkName || ''));
$('#cb_board').data('modified', data.modified);
}
});
let selOpt = $('#cb_game_' + newId);
@ -1104,7 +1133,6 @@ $(function (){
renderBoard,
putState,
putMeta,
PacoSakoUUID,
IO,
};