Commit Graph

44 Commits

Author SHA1 Message Date
Jesse D. McDonald 204d7acddc add the ability to detect checkmate without taking the king 2020-04-24 23:16:21 -05:00
Jesse D. McDonald db5f56735b prevent selection of pieces with no legal moves 2020-04-24 22:08:05 -05:00
Jesse D. McDonald 2171bb00ee block chain moves which are known dead ends 2020-04-24 22:07:16 -05:00
Jesse D. McDonald 612a39e891 fix for inability to drag from the phantom square 2020-04-24 21:36:20 -05:00
Jesse D. McDonald 7e01b0aad0 fix some interactions between click-to-select and drag 2020-04-23 11:48:03 -05:00
Jesse D. McDonald 4e72bd4258 fix for warning when serviceWorker is present without getNotifications 2020-04-17 17:42:23 -05:00
Jesse D. McDonald ada365b76f workaround for Safari, version 2; tested in Midori 2020-04-17 17:41:25 -05:00
Jesse D. McDonald baaff7a8c3 add a workaround for a Safari bug that breaks the board sizing 2020-04-17 16:02:57 -05:00
Jesse D. McDonald f3e2d2c7a4 add a 'badge' icon with link to current page with game ID 2020-04-16 21:30:38 -05:00
Jesse D. McDonald d6ee83a36f add a per-game Jitsi Meet link for voice/video chat 2020-04-16 01:28:46 -05:00
Jesse D. McDonald cc083e4d52 add missing pieces so Chrome sees an installable PWA 2020-04-11 18:12:19 -05:00
Jesse D. McDonald 36d9a8654d remove cb-in-check class when placing pieces 2020-04-05 20:48:36 -05:00
Jesse D. McDonald a7df98a990 fix for prev_turn has no effect when mid-chain 2020-04-05 17:39:47 -05:00
Jesse D. McDonald cba11ec0c8 highlight king when in check 2020-04-05 17:31:42 -05:00
Jesse D. McDonald accbc316ff add an optional in-page notification sound 2020-04-05 17:24:22 -05:00
Jesse D. McDonald fcb14d489c add ability to detect obvious check (chains of 6 moves or less) 2020-04-05 04:42:10 -05:00
Jesse D. McDonald 1a7728e53d fix some quirks with the game select menu 2020-04-04 06:03:13 -05:00
Jesse D. McDonald 7ebea1d1fc restructure data to limit indirect links; breaking change
I found that the game list was wiped out (again) and I suspect that the
issue was that some client pushed an update to the game list before
receiving the current data for the top-level object. That would have
caused it to create new objects for the game and metadata lists
containing only the single newly-created game and store links to them in
the 'games' and 'meta' fields of the top-level object. This data would
not be merged because the new objects have no connection to the original
objects which should have been linked from those fields. The top-level
object would be merged, but only to the extent of updating the links.

To fix this, I moved the 'meta' object to the top level with a fixed
identifier (UUID + '/meta'). This identifier _is_ the object's identity
("soul") so even if a client initializes it with an empty object the new
fields should be merged when syncing resumes. I removed the 'games'
object altogether, since the meta object keeps track of which game IDs
are available. Individual games are assigned "souls" based on their game
IDs (UUID + ('/game/' or '/meta/') + game ID). The resulting structure
looks like:

    'UUID/meta': {
      '12345abcde': <link to 'UUID/meta/12345abcde'>,
      '3a2b5c7e1f': <link to 'UUID/meta/3a2b5c7e1f'>,
      ...
    },
    'UUID/meta/12345abcde': { ... darkName, lightName, moves, etc. ... },
    'UUID/game/12345abcde': { 'board': 'JSON' },
    'UUID/meta/3a2b5c7e1f': { ... darkName, lightName, moves, etc. ... },
    'UUID/game/3a2b5c7e1f': { 'board': 'JSON' },
    ...

Besides being more resilient, this structure should also be more
performant since there are fewer links to traverse to access the game
data. So far in my admittedly limited testing I haven't seen any of the
syncronization issues that plagued the older version.
2020-04-04 05:24:59 -05:00
Jesse D. McDonald 5f9ce09181 fix for syntax error (extension) function statement inside 'if' 2020-04-03 13:37:58 -05:00
Jesse D. McDonald fe711991f5 store initial state as soon as a new game is created 2020-04-02 18:10:08 -05:00
Jesse D. McDonald e1722cf589 fix remaining hard-coded paths & extend cache lifetimes with content hashes 2020-04-02 05:25:49 -05:00
Jesse D. McDonald 2e68c3b7b1 replace submodules with proper NPM dependencies & webpack 2020-04-02 02:51:41 -05:00
Jesse D. McDonald ce7a69a10a filter unwanted fields from received JSON board string 2020-03-30 00:06:19 -05:00
Jesse D. McDonald d37cb4a67f simplify filter expression for GUN message logging 2020-03-30 00:05:48 -05:00
Jesse D. McDonald d329f005da remove redundant closeNotifications() before setCurrentGame() 2020-03-29 20:16:03 -05:00
Jesse D. McDonald d5b3594e57 close prior notifications when updating game state 2020-03-29 16:40:48 -05:00
Jesse D. McDonald eb25bb31d2 make entire square clickable to select, not just the piece 2020-03-29 16:12:46 -05:00
Jesse D. McDonald c9bd8a06af add 'Paco Ŝako' theme based on the icons from the manual 2020-03-29 15:40:23 -05:00
Jesse D. McDonald 7e0cdfbdc2 don't reload page when switching games 2020-03-29 01:15:40 -05:00
Jesse D. McDonald 8e639a68eb stop using Gun.chain.map; monitor game list changes manually 2020-03-29 01:14:26 -05:00
Jesse D. McDonald f184df6447 avoid updating select options when text didn't change 2020-03-29 01:03:34 -05:00
Jesse D. McDonald b5c830ab68 create a helper for cancellable Gun.chain.on callbacks 2020-03-29 00:29:47 -05:00
Jesse D. McDonald c7c1905f9d process null metadata to handle deletion properly 2020-03-29 00:28:50 -05:00
Jesse D. McDonald f3ae25f16a set metadata to null when there are no names or moves 2020-03-29 00:27:38 -05:00
Jesse D. McDonald 2e324b180c add some logging options for GUN messages 2020-03-28 22:29:38 -05:00
Jesse D. McDonald 72650faded fix moves not animating when received from peers 2020-03-28 19:36:45 -05:00
Jesse D. McDonald 8e66eb3537 re-disable GUN local storage 2020-03-28 19:36:28 -05:00
Jesse D. McDonald 51ee683bad simplify handling of piece images with CSS content attributes 2020-03-28 18:24:20 -05:00
Jesse D. McDonald 57b5da99b5 minor refactoring & internal name changes 2020-03-25 17:56:54 -05:00
Jesse D. McDonald 3df80ed59a add basic animations 2020-03-23 01:53:53 -05:00
Jesse D. McDonald 0c983c1d70 disable debug output & add some items to the Admin object 2020-03-23 00:09:41 -05:00
Jesse D. McDonald ec1a2bd1fd add option to reverse board layout; style tweaks for controls 2020-03-22 23:49:51 -05:00
Jesse D. McDonald 4339ae2f01 add click-to-move feature 2020-03-22 12:58:29 -05:00
Jesse D. McDonald a96e8f1e4f major rewrite; breaking change; game logic in separate file 2020-03-22 01:38:34 -05:00