Commit Graph

127 Commits

Author SHA1 Message Date
Jesse D. McDonald cc083e4d52 add missing pieces so Chrome sees an installable PWA 2020-04-11 18:12:19 -05:00
Jesse D. McDonald 36d9a8654d remove cb-in-check class when placing pieces 2020-04-05 20:48:36 -05:00
Jesse D. McDonald a7df98a990 fix for prev_turn has no effect when mid-chain 2020-04-05 17:39:47 -05:00
Jesse D. McDonald cba11ec0c8 highlight king when in check 2020-04-05 17:31:42 -05:00
Jesse D. McDonald 7c04b9ba09 performance improvements for determination of check 2020-04-05 17:25:06 -05:00
Jesse D. McDonald accbc316ff add an optional in-page notification sound 2020-04-05 17:24:22 -05:00
Jesse D. McDonald e28ea59095 block castling out of check 2020-04-05 05:24:26 -05:00
Jesse D. McDonald fcb14d489c add ability to detect obvious check (chains of 6 moves or less) 2020-04-05 04:42:10 -05:00
Jesse D. McDonald 1a7728e53d fix some quirks with the game select menu 2020-04-04 06:03:13 -05:00
Jesse D. McDonald 7ebea1d1fc restructure data to limit indirect links; breaking change
I found that the game list was wiped out (again) and I suspect that the
issue was that some client pushed an update to the game list before
receiving the current data for the top-level object. That would have
caused it to create new objects for the game and metadata lists
containing only the single newly-created game and store links to them in
the 'games' and 'meta' fields of the top-level object. This data would
not be merged because the new objects have no connection to the original
objects which should have been linked from those fields. The top-level
object would be merged, but only to the extent of updating the links.

To fix this, I moved the 'meta' object to the top level with a fixed
identifier (UUID + '/meta'). This identifier _is_ the object's identity
("soul") so even if a client initializes it with an empty object the new
fields should be merged when syncing resumes. I removed the 'games'
object altogether, since the meta object keeps track of which game IDs
are available. Individual games are assigned "souls" based on their game
IDs (UUID + ('/game/' or '/meta/') + game ID). The resulting structure
looks like:

    'UUID/meta': {
      '12345abcde': <link to 'UUID/meta/12345abcde'>,
      '3a2b5c7e1f': <link to 'UUID/meta/3a2b5c7e1f'>,
      ...
    },
    'UUID/meta/12345abcde': { ... darkName, lightName, moves, etc. ... },
    'UUID/game/12345abcde': { 'board': 'JSON' },
    'UUID/meta/3a2b5c7e1f': { ... darkName, lightName, moves, etc. ... },
    'UUID/game/3a2b5c7e1f': { 'board': 'JSON' },
    ...

Besides being more resilient, this structure should also be more
performant since there are fewer links to traverse to access the game
data. So far in my admittedly limited testing I haven't seen any of the
syncronization issues that plagued the older version.
2020-04-04 05:24:59 -05:00
Jesse D. McDonald b228f1f626 switch scanPath and legalMoves to return generators instead of arrays 2020-04-04 03:10:42 -05:00
Jesse D. McDonald 5f9ce09181 fix for syntax error (extension) function statement inside 'if' 2020-04-03 13:37:58 -05:00
Jesse D. McDonald fe711991f5 store initial state as soon as a new game is created 2020-04-02 18:10:08 -05:00
Jesse D. McDonald e1722cf589 fix remaining hard-coded paths & extend cache lifetimes with content hashes 2020-04-02 05:25:49 -05:00
Jesse D. McDonald 2e68c3b7b1 replace submodules with proper NPM dependencies & webpack 2020-04-02 02:51:41 -05:00
Jesse D. McDonald ce7a69a10a filter unwanted fields from received JSON board string 2020-03-30 00:06:19 -05:00
Jesse D. McDonald d37cb4a67f simplify filter expression for GUN message logging 2020-03-30 00:05:48 -05:00
Jesse D. McDonald d329f005da remove redundant closeNotifications() before setCurrentGame() 2020-03-29 20:16:03 -05:00
Jesse D. McDonald d5b3594e57 close prior notifications when updating game state 2020-03-29 16:40:48 -05:00
Jesse D. McDonald eb25bb31d2 make entire square clickable to select, not just the piece 2020-03-29 16:12:46 -05:00
Jesse D. McDonald c9bd8a06af add 'Paco Ŝako' theme based on the icons from the manual 2020-03-29 15:40:23 -05:00
Jesse D. McDonald dca6754b65 omit move number when last move is a resignation 2020-03-29 01:37:37 -05:00
Jesse D. McDonald 7e0cdfbdc2 don't reload page when switching games 2020-03-29 01:15:40 -05:00
Jesse D. McDonald 1eb253c92d fix for metadata omitted when replaying resignation moves 2020-03-29 01:15:13 -05:00
Jesse D. McDonald 8e639a68eb stop using Gun.chain.map; monitor game list changes manually 2020-03-29 01:14:26 -05:00
Jesse D. McDonald f184df6447 avoid updating select options when text didn't change 2020-03-29 01:03:34 -05:00
Jesse D. McDonald b5c830ab68 create a helper for cancellable Gun.chain.on callbacks 2020-03-29 00:29:47 -05:00
Jesse D. McDonald c7c1905f9d process null metadata to handle deletion properly 2020-03-29 00:28:50 -05:00
Jesse D. McDonald f3ae25f16a set metadata to null when there are no names or moves 2020-03-29 00:27:38 -05:00
Jesse D. McDonald 2e324b180c add some logging options for GUN messages 2020-03-28 22:29:38 -05:00
Jesse D. McDonald 72650faded fix moves not animating when received from peers 2020-03-28 19:36:45 -05:00
Jesse D. McDonald 8e66eb3537 re-disable GUN local storage 2020-03-28 19:36:28 -05:00
Jesse D. McDonald 51ee683bad simplify handling of piece images with CSS content attributes 2020-03-28 18:24:20 -05:00
Jesse D. McDonald 57b5da99b5 minor refactoring & internal name changes 2020-03-25 17:56:54 -05:00
Jesse D. McDonald 3df80ed59a add basic animations 2020-03-23 01:53:53 -05:00
Jesse D. McDonald 0c983c1d70 disable debug output & add some items to the Admin object 2020-03-23 00:09:41 -05:00
Jesse D. McDonald ec1a2bd1fd add option to reverse board layout; style tweaks for controls 2020-03-22 23:49:51 -05:00
Jesse D. McDonald 4339ae2f01 add click-to-move feature 2020-03-22 12:58:29 -05:00
Jesse D. McDonald a96e8f1e4f major rewrite; breaking change; game logic in separate file 2020-03-22 01:38:34 -05:00
Jesse D. McDonald 89f335479b add network time synchronization & fix initial timestamp 2020-03-15 20:18:30 -05:00
Jesse D. McDonald 8a3e3ca4f2 work around sync issues by reloading page when switching game 2020-03-15 20:09:06 -05:00
Jesse D. McDonald 2e6764ffb5 add support for resignation 2020-03-15 15:57:17 -05:00
Jesse D. McDonald 85375530a9 fix .cb-legal and .cb-start classes not placed correctly in some corner cases 2020-03-15 14:31:21 -05:00
Jesse D. McDonald 0769d7579b add more precise disambiguation of pieces in history 2020-03-15 14:30:33 -05:00
Jesse D. McDonald 5011cfed8c fix a null reference when checking for legal en passant moves 2020-03-15 14:27:34 -05:00
Jesse D. McDonald c20dda886a move both pieces when rook is paired while castling 2020-03-15 13:09:56 -05:00
Jesse D. McDonald def7ccdbcb require empty squares (both sides) between king and rook to castle 2020-03-15 13:03:39 -05:00
Jesse D. McDonald baf4c19f1d clean up the logic around en passant and pawn promotion 2020-03-15 12:58:14 -05:00
Jesse D. McDonald fad973b1bc record the pawn that was taken en passant 2020-03-15 12:57:49 -05:00
Jesse D. McDonald 2248ff2794 omit source location in history when unambiguous 2020-03-15 12:51:20 -05:00
Jesse D. McDonald cbb8c28542 replace all 'var' declarations with 'let' 2020-03-15 11:35:06 -05:00
Jesse D. McDonald 807f834aaa fix for frequently updating text which hasn't changed 2020-03-15 02:45:18 -05:00
Jesse D. McDonald 7bdc889b87 compare board recursively, not via unstable JSON serialization 2020-03-15 01:18:20 -05:00
Jesse D. McDonald e26504030f preserve notify state in local storage across page loads 2020-03-14 23:32:46 -05:00
Jesse D. McDonald 7cbb9defbb add some feedback for the number of connected peers 2020-03-14 18:20:48 -05:00
Jesse D. McDonald bd8dcc6077 fix implementation of en passant to match official rules 2020-03-14 17:21:43 -05:00
Jesse D. McDonald 67daeba99e use plain identifiers to initialize objects rather than strings 2020-03-14 13:07:10 -05:00
Jesse D. McDonald a77403484c use isDark/isLight more consistently 2020-03-14 13:02:52 -05:00
Jesse D. McDonald 47fc9cba08 use field syntax rather than indexing by strings 2020-03-14 12:57:49 -05:00
Jesse D. McDonald b9de793ce8 improve word-splitting in history list, and don't show lone pawns 2020-03-14 12:53:14 -05:00
Jesse D. McDonald 06fcc887fc add local stepping through move history & flexbox layout 2020-03-14 00:48:24 -05:00
Jesse D. McDonald bde8eee5ad fix for notifying after undo/redo 2020-03-13 16:32:52 -05:00
Jesse D. McDonald 223fd6490a prevent notification for incomplete moves 2020-03-13 11:18:16 -05:00
Jesse D. McDonald f4340312fd reload the page every four hours to keep the code updated 2020-03-13 10:37:13 -05:00
Jesse D. McDonald 75ec7c2ac8 update timestamp when Redo or Pass button is clicked 2020-03-13 10:36:19 -05:00
Jesse D. McDonald 041a8a3242 count each player's moves separately, not as pairs 2020-03-13 02:25:27 -05:00
Jesse D. McDonald 31b9bc70b3 temporary fix for accumulated errors in local storage 2020-03-13 02:24:23 -05:00
Jesse D. McDonald 35354b0c93 partial fix for current game not appearing in drop-down list 2020-03-13 02:02:23 -05:00
Jesse D. McDonald 54f29398e2 simplify some of the code for notifications 2020-03-13 02:01:34 -05:00
Jesse D. McDonald 1f754f53a3 fix for castling broken by fix for swapped king and queen 2020-03-13 02:00:29 -05:00
Jesse D. McDonald 5286e9e18f prune unnamed, no-move games from the drop-down list 2020-03-12 16:41:14 -05:00
Jesse D. McDonald 98ead6724f fix for swapped kings & queens in initial board 2020-03-12 14:47:54 -05:00
Jesse D. McDonald 22449d8405 simplify some conditions 2020-03-12 00:25:39 -05:00
Jesse D. McDonald 48d17a68de add notifications for new moves through a service worker 2020-03-11 22:40:03 -05:00
Jesse D. McDonald 482cba6d95 fix some rough spots in the drag-and-drop UI 2020-03-11 13:16:25 -05:00
Jesse D. McDonald a7528c859a add move validation and visual hints 2020-03-11 02:56:54 -05:00
Jesse D. McDonald a0722c14d8 initial commit 2020-03-10 02:19:41 -05:00