paco_sako/js/chess.js

474 lines
14 KiB
JavaScript

'use strict';
var gun = Gun(['https://jessemcdonald.info/gun']);
let initialBoard = (function (){
var init = JSON.stringify({
'light': [
'rnbkqbnr',
'pppppppp',
' ',
' ',
' ',
' ',
' ',
' ',
],
'dark': [
' ',
' ',
' ',
' ',
' ',
' ',
'pppppppp',
'rnbkqbnr',
],
'player': 'light',
});
return function (){ return JSON.parse(init); }
})();
function cloneJSON(obj){
return JSON.parse(JSON.stringify(obj));
}
function normalizeSide(side){
return (side[0] === 'd') ? 'dark' : 'light';
}
function otherSide(side){
return (side[0] === 'd') ? 'light' : 'dark';
}
function boardGet(board, where, side){
side = normalizeSide(side);
if (where === 'phantom') {
if (!board['phantom'] || board['phantom']['type'][1] !== side[0]) {
return ' ';
} else {
return board['phantom']['type'][0];
}
} else {
var column = 'abcdefgh'.indexOf(where[0]);
var row = Number(where[1]) - 1;
return board[side][row][column];
}
}
function boardPut(board, where, side, piece){
side = (side[0] === 'd') ? 'dark' : 'light';
var column = 'abcdefgh'.indexOf(where[0]);
var row = Number(where[1]) - 1;
var data = board[side][row];
var prefix = data.substring(0, column);
var suffix = data.substring(column + 1, 8);
board[side][row] = prefix + piece + suffix;
}
function movePiece(priorBoard, side, from, to){
var other = otherSide(side);
var type = boardGet(priorBoard, from, side);
var took = boardGet(priorBoard, to, other);
var replaced = boardGet(priorBoard, to, side);
var alongside = (from === 'phantom') ? ' ' : boardGet(priorBoard, from, other);
var undoBoard = priorBoard;
if (undoBoard['subsequent']) {
undoBoard = cloneJSON(undoBoard);
delete undoBoard['subsequent'];
}
var board = cloneJSON(undoBoard);
board['prior'] = undoBoard;
board['move'] = {
'side': normalizeSide(side),
'type': type,
'from': from,
'to': to
};
if (took !== ' ') {
board['move']['took'] = took;
}
if (replaced !== ' ') {
board['move']['replaced'] = replaced;
}
if (alongside !== ' ') {
board['move']['alongside'] = alongside;
}
if (from === 'phantom') {
delete board['phantom'];
} else {
boardPut(board, from, side, ' ');
boardPut(board, from, other, ' ');
}
boardPut(board, to, side, type);
if (alongside !== ' ') {
boardPut(board, to, other, alongside);
}
if (replaced === ' ') {
board['player'] = otherSide(board['player']);
} else {
board['phantom'] = { 'from': to, 'type': replaced + side[0] };
}
return board;
}
function renderHistory(board) {
var list = [];
while (board && board['move']) {
list.push(board['move']);
board = board['prior'];
}
var result = '';
var n = 0;
while (list.length > 0) {
var move = list.pop();
if (move['from'] === 'phantom') {
var took = move['took'] ? 'x' : '';
result += '*' + move['type'].toUpperCase() + took + move['to'];
} else {
if (n > 0 || move['side'] === 'dark') {
result += ' ';
}
if (move['side'] === 'light') {
++n;
result += String(n) + '. ';
}
if (move['pass']) {
result += '...';
} else if (move['alongside']) {
if (move['side'] === 'light') {
result += move['type'].toUpperCase() + move['alongside'].toUpperCase() + move['from'] + move['to'];
} else {
result += move['alongside'].toUpperCase() + move['type'].toUpperCase() + move['from'] + move['to'];
}
} else {
var took = move['took'] ? 'x' : '';
result += move['type'].toUpperCase() + move['from'] + took + move['to'];
}
}
}
return result;
}
function pieceStartDrag(ev, ui){
var board = $('#cb_board').data('board');
var dragged = $(this);
var type = dragged.data('type');
var from = dragged.data('location');
if (from === 'phantom' || boardGet(board, from, otherSide(type[1])) === ' ') {
var clss = (type[1] === 'd') ? '.cb-dk-piece' : '.cb-lt-piece';
var other = (type[1] === 'd') ? '.cb-lt-piece' : '.cb-dk-piece';
$('.cb-square').not(':has('+clss+')').droppable('enable');
$('.cb-square').filter(':has('+other+')').droppable('enable');
} else {
/* moving together, must go to an empty square */
$('.cb-square').not(':has(.cb-piece)').droppable('enable');
}
};
function placePiece(where, type, count){
var piece_id = 'cb_piece_' + type + '_' + count;
var piece = $($('#' + piece_id)[0] || $('#cb_piece_' + type + ' img').clone());
piece.attr('style', '');
piece.attr('id', piece_id);
piece.data({ 'type': type, 'location': where });
piece.appendTo('#cb_' + where);
piece.draggable({
disabled: true,
containment: '#cb_inner',
revert: 'invalid',
zIndex: 100,
start: pieceStartDrag,
});
return piece;
}
function renderBoard(board){
$('#cb_board .cb-piece .ui-draggable').draggable('destroy');
$('#cb_board .cb-piece').attr('style', '').appendTo('#cb_hidden');
$('#cb_board .cb-start').removeClass('cb-start');
$('#cb_board .cb-end').removeClass('cb-end');
$('#cb_phantom').appendTo('#cb_hidden');
for (const side of ['light', 'dark']) {
var counters = {};
for (var row = 0; row < 8; ++row) {
for (var column = 0; column < 8; ++column) {
var here = 'abcdefgh'[column] + String(row+1);
var type = board[side][row][column];
if (type !== ' ') {
if (!counters[type]) {
counters[type] = 0;
}
var count = ++counters[type];
placePiece(here, type + side[0], count);
}
}
}
}
var clss = board['player'] === 'light' ? '.cb-lt-piece' : '.cb-dk-piece';
if (board['phantom']) {
var where = board['phantom']['from'];
placePiece('phantom', board['phantom']['type'], 'ph');
$('#cb_phantom').appendTo('#cb_' + where);
$('#cb_board .ui-draggable').draggable('disable');
$('#cb_phantom .ui-draggable-disabled').filter(clss).draggable('enable');
} else {
$('#cb_board .ui-draggable-disabled').filter(clss).draggable('enable');
}
if (board['move']) {
if (board['move']['from'] === 'phantom') {
$('#cb_' + board['prior']['move']['to']).addClass('cb-start');
} else {
$('#cb_' + board['move']['from']).addClass('cb-start');
}
$('#cb_' + board['move']['to']).addClass('cb-end');
}
$('#cb_' + otherSide(board['player']) + '_move').hide();
$('#cb_' + normalizeSide(board['player']) + '_move').show();
$('#cb_history').text(renderHistory(board));
$('#cb_undo').attr('disabled', board['prior'] ? false : true);
$('#cb_redo').attr('disabled', board['subsequent'] ? false : true);
$('#cb_pass').attr('disabled', board['phantom'] ? true : false);
}
function randomId(){
var res = '';
for (var i = 0; i < 4; ++i) {
var part = Math.floor(Math.random() * 65536).toString(16);
res = res + ("0000".substring(part.length, 4) + part);
}
return res;
}
var PacoSakoUUID = '7c38edd4-c931-49c8-9f1a-84de560815db';
function putState(board){
var boardElem = $('#cb_board');
var gameId = boardElem.data('gameId');
var game = gun.get(PacoSakoUUID).get('games').get(gameId);
game.put({ 'board': JSON.stringify(board) });
putMeta();
}
function putMeta(){
var gameId = $('#cb_board').data('gameId');
var lightName = $('#cb_light_name').val() || 'Light';
var darkName = $('#cb_dark_name').val() || 'Dark';
var meta = gun.get(PacoSakoUUID).get('meta').get(gameId);
meta.put({ 'gameId': gameId, 'lightName': lightName, 'darkName': darkName, 'timestamp': new Date().getTime() });
}
function switchGameId(newId){
var boardElem = $('#cb_board');
var gameId = boardElem.data('gameId');
if (newId == gameId) {
return;
}
if (gameId) {
//gun.get(PacoSakoUUID).get('games').get(gameId).off();
//gun.get(PacoSakoUUID).get('meta').get(gameId).off();
}
boardElem.data('gameId', newId);
location.hash = '#/' + newId;
/* this will be the starting state if no data is received from peers */
var newBoard = initialBoard();
boardElem.data('board', newBoard);
renderBoard(newBoard);
gun.get(PacoSakoUUID).get('games').get(newId).on(function(d){
if (d && d['board'] && $('#cb_board').data('gameId') === newId) {
var board = JSON.parse(d['board']);
$('#cb_board').data('board', board);
renderBoard(board);
}
});
$('#cb_light_name').val('');
$('#cb_dark_name').val('');
gun.get(PacoSakoUUID).get('meta').get(newId).on(function(d){
if (d && $('#cb_board').data('gameId') === newId) {
if (d['lightName']) {
$('#cb_light_name').val(d['lightName']);
}
if (d['darkName']) {
$('#cb_dark_name').val(d['darkName']);
}
}
});
var selOpt = $('#cb_game_' + newId);
if (selOpt.length === 1) {
$('#cb_select_game')[0].selectedIndex = selOpt.index();
} else {
$('#cb_select_game')[0].selectedIndex = -1;
}
}
$(function (){
$('.cb-square').droppable({
accept: '.cb-piece',
disabled: true,
deactivate: function(ev, ui){
$(this).droppable('disable');
},
drop: function(ev, ui) {
var dragged = ui.draggable;
var type = dragged.data('type');
var from = dragged.data('location');
var to = this.id.replace(/^cb_/, '');
dragged.appendTo('#cb_hidden');
var newBoard = movePiece($('#cb_board').data('board'), type[1], from, to);
putState(newBoard);
},
});
$('#cb_undo').on('click', function(){
var board = $('#cb_board').data('board');
if (board['prior']) {
var newBoard = cloneJSON(board['prior']);
var redoBoard = cloneJSON(board);
delete redoBoard['prior'];
newBoard['subsequent'] = redoBoard;
putState(newBoard);
}
});
$('#cb_redo').on('click', function(){
var board = $('#cb_board').data('board');
if (board['subsequent']) {
var newBoard = cloneJSON(board['subsequent']);
var undoBoard = cloneJSON(board);
delete undoBoard['subsequent'];
newBoard['prior'] = undoBoard;
putState(newBoard);
}
});
$('#cb_reset').on('click', function(){
putState(initialBoard());
});
$('#cb_pass').on('click', function(){
var board = $('#cb_board').data('board');
if (!board['phantom']) {
var newBoard = cloneJSON(board);
newBoard['prior'] = board;
newBoard['move'] = { 'side': board['player'], 'pass': true };
newBoard['player'] = otherSide(board['player']);
putState(newBoard);
}
});
$('#cb_select_game').on('change', function(){
var optIndex = $('#cb_select_game')[0].selectedIndex;
if (optIndex === 0) {
switchGameId(randomId());
} else if (optIndex >= 1) {
var opt = $('#cb_select_game option')[optIndex];
if (opt) {
switchGameId(opt.id.replace(/^cb_game_/, ''));
}
}
});
let updateMeta = function() { putMeta(); }
$('#cb_light_name').on('input', updateMeta);
$('#cb_dark_name').on('input', updateMeta);
gun.get(PacoSakoUUID).get('meta').map().on(function(d){
if (d && d['gameId'] && d['lightName'] && d['darkName']) {
function updateTitle(opt){
const then = opt.data('then');
const now = new Date().getTime();
var age_str = '';
if (then > now) {
age_str = ' (future)';
} else if ((now - then) < 60*60*1000) {
age_str = ' (' + Math.floor((now - then) / (60*1000)) + 'm)';
} else if ((now - then) < 24*60*60*1000) {
age_str = ' (' + Math.floor((now - then) / (60*60*1000)) + 'h)';
} else if ((now - then) < 14*24*60*60*1000) {
age_str = ' (' + Math.floor((now - then) / (24*60*60*1000)) + 'd)';
} else if (d['gameId'] !== $('#cb_board').data('gameId')) {
opt.remove();
return;
}
opt.text(opt.data('title') + age_str);
}
var opt = $('#cb_game_' + d['gameId']);
if (opt.length === 0) {
opt = $('<option></option>');
opt.attr('id', 'cb_game_' + d['gameId']);
function refreshTitle(){
updateTitle(opt);
window.setTimeout(refreshTitle, 15000);
};
window.setTimeout(refreshTitle, 0);
}
opt.data('title', d['lightName'] + ' vs. ' + d['darkName']);
opt.data('then', d['timestamp'] || new Date().getTime());
opt.addClass('cb-game-option');
opt.appendTo('#cb_select_game');
updateTitle(opt);
var select = $('#cb_select_game');
var list = select.children('.cb-game-option').get();
list.sort(function(a,b) {
const then_a = $(a).data('then');
const then_b = $(b).data('then');
return (then_a < then_b) ? 1 : (then_a == then_b) ? 0 : -1;
});
for (const e of list) {
$(e).appendTo(select);
}
var selOpt = $('#cb_game_' + $('#cb_board').data('gameId'));
if (selOpt.length === 1) {
$('#cb_select_game')[0].selectedIndex = selOpt.index();
} else {
$('#cb_select_game')[0].selectedIndex = -1;
}
}
});
var gameId = location.hash.replace(/^#\//, '');
if (gameId.length !== 16) {
gameId = randomId();
}
switchGameId(gameId);
});
/* vim:set expandtab sw=3 ts=8: */