Jesse D. McDonald
|
c788c563fa
|
enter details for the cards in the Quest deck
|
2014-05-11 17:56:41 -05:00 |
Jesse D. McDonald
|
349472da78
|
replace Control.Lens with the lighter-weight lens-family package
|
2014-05-11 02:19:38 -05:00 |
Jesse D. McDonald
|
c582d83267
|
replace getNextPlayer with the pure function nextPlayerID
|
2014-05-10 18:49:41 -05:00 |
Jesse D. McDonald
|
0f035e74cc
|
use Data.MultiSet to represent resources in place of Data.Map
|
2014-05-10 18:48:08 -05:00 |
Jesse D. McDonald
|
01ab0b30db
|
eliminate the explicit PlayerID parameter to the GameActions
|
2014-05-05 02:34:57 -05:00 |
Jesse D. McDonald
|
e8b6f03be7
|
use monadic actions for GameAction in place of pattern matching
|
2014-05-05 02:34:49 -05:00 |
Jesse D. McDonald
|
17a40c68bf
|
implement quest completion, Builder's Hall, and misc. specialized actions
|
2014-04-27 04:13:02 -05:00 |
Jesse D. McDonald
|
2a7fe3abea
|
implement assigning agents & playing intrigue cards
|
2014-04-26 20:55:46 -05:00 |
Jesse D. McDonald
|
4a23b5f419
|
add a new prompt to send informational broadcasts to all players
|
2014-04-13 22:39:32 -05:00 |
Jesse D. McDonald
|
4898dea404
|
implement sequencing of GameActions with a Monoid interface
|
2014-04-13 01:54:20 -05:00 |
Jesse D. McDonald
|
fe3c7e54e7
|
clean up excess whitespace
|
2014-04-08 21:43:02 -05:00 |
Jesse D. McDonald
|
f7b7a6dc00
|
make newGame a pure function
|
2014-04-08 21:42:44 -05:00 |
Jesse D. McDonald
|
d02c06addc
|
add end-of-game scoring, including Lord of Waterdeep card bonuses
|
2014-04-02 19:40:07 -05:00 |
Jesse D. McDonald
|
fdca9de867
|
create BuilderState for in-play buildings and Builder's Hall
|
2014-04-02 19:34:09 -05:00 |
Jesse D. McDonald
|
a3b6810e0e
|
change _playerTavern to a Map and implement additional actions
|
2014-03-31 22:42:24 -05:00 |
Jesse D. McDonald
|
8999128947
|
Lords of Waterdeep simulation -- initial commit.
|
2014-03-31 17:34:51 -05:00 |