Jesse D. McDonald
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e8b6f03be7
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use monadic actions for GameAction in place of pattern matching
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2014-05-05 02:34:49 -05:00 |
Jesse D. McDonald
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17a40c68bf
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implement quest completion, Builder's Hall, and misc. specialized actions
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2014-04-27 04:13:02 -05:00 |
Jesse D. McDonald
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2a7fe3abea
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implement assigning agents & playing intrigue cards
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2014-04-26 20:55:46 -05:00 |
Jesse D. McDonald
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4a23b5f419
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add a new prompt to send informational broadcasts to all players
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2014-04-13 22:39:32 -05:00 |
Jesse D. McDonald
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2810c0ea4b
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minor improvements to console output
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2014-04-13 19:54:30 -05:00 |
Jesse D. McDonald
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4898dea404
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implement sequencing of GameActions with a Monoid interface
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2014-04-13 01:54:20 -05:00 |
Jesse D. McDonald
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d2d00c135f
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clear the screen before printing game state
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2014-04-08 21:42:54 -05:00 |
Jesse D. McDonald
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f7b7a6dc00
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make newGame a pure function
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2014-04-08 21:42:44 -05:00 |
Jesse D. McDonald
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b0d20dff3d
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rename dummyPrompt to menuPrompt & print state when notified
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2014-04-02 19:38:56 -05:00 |
Jesse D. McDonald
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09a34c119b
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show card titles instead of number of cards
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2014-04-02 19:37:26 -05:00 |
Jesse D. McDonald
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fdca9de867
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create BuilderState for in-play buildings and Builder's Hall
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2014-04-02 19:34:09 -05:00 |
Jesse D. McDonald
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a3b6810e0e
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change _playerTavern to a Map and implement additional actions
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2014-03-31 22:42:24 -05:00 |
Jesse D. McDonald
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8999128947
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Lords of Waterdeep simulation -- initial commit.
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2014-03-31 17:34:51 -05:00 |