Jesse D. McDonald
3f173d70a2
add an interface to monitor the states of the polling connections
2020-04-28 19:26:24 -05:00
Jesse D. McDonald
2bfcc822a3
fix for not actually forcing reload when update fails
2020-04-28 14:57:06 -05:00
Jesse D. McDonald
3184831ebb
show notice for long-running update requests
2020-04-28 01:00:42 -05:00
Jesse D. McDonald
81eb34f4d8
minor tweak for even spacing between label and drop-down
2020-04-28 00:59:08 -05:00
Jesse D. McDonald
a8ab0b9a72
fix incorrect function called on retry
2020-04-28 00:58:38 -05:00
Jesse D. McDonald
a598e287df
convert client over to the new REST API
2020-04-27 20:49:31 -05:00
Jesse D. McDonald
0512501993
fix for pieces drawn above the phantom square
2020-04-27 02:35:26 -05:00
Jesse D. McDonald
33d1c84fe7
precache all static assets in service worker with Workbox
2020-04-27 00:55:05 -05:00
Jesse D. McDonald
156704f0f3
use a bold font for the move numbers in the history list
2020-04-25 02:12:53 -05:00
Jesse D. McDonald
446241bcd1
add lodash as explicit dev dependency
2020-04-25 02:10:24 -05:00
Jesse D. McDonald
6c17ea3bf7
put the current player's pieces in front to make dragging easier
2020-04-25 00:14:42 -05:00
Jesse D. McDonald
a0daab9e5b
bump package version to 0.2.0 based on new features
2020-04-24 23:36:26 -05:00
Jesse D. McDonald
f6fa4ca32d
keep earlier moves when unable to replay full game state
2020-04-24 23:36:02 -05:00
Jesse D. McDonald
204d7acddc
add the ability to detect checkmate without taking the king
2020-04-24 23:16:21 -05:00
Jesse D. McDonald
db5f56735b
prevent selection of pieces with no legal moves
2020-04-24 22:08:05 -05:00
Jesse D. McDonald
2171bb00ee
block chain moves which are known dead ends
2020-04-24 22:07:16 -05:00
Jesse D. McDonald
612a39e891
fix for inability to drag from the phantom square
2020-04-24 21:36:20 -05:00
Jesse D. McDonald
7e01b0aad0
fix some interactions between click-to-select and drag
2020-04-23 11:48:03 -05:00
Jesse D. McDonald
fc73c872ed
fix for broken cycle detection in isInCheck function
2020-04-18 16:05:50 -05:00
Jesse D. McDonald
4e72bd4258
fix for warning when serviceWorker is present without getNotifications
2020-04-17 17:42:23 -05:00
Jesse D. McDonald
ada365b76f
workaround for Safari, version 2; tested in Midori
2020-04-17 17:41:25 -05:00
Jesse D. McDonald
baaff7a8c3
add a workaround for a Safari bug that breaks the board sizing
2020-04-17 16:02:57 -05:00
Jesse D. McDonald
c791c05d5e
add rel="noopener noreferer" to external links for improved privacy and security
2020-04-16 21:31:47 -05:00
Jesse D. McDonald
f3e2d2c7a4
add a 'badge' icon with link to current page with game ID
2020-04-16 21:30:38 -05:00
Jesse D. McDonald
d6ee83a36f
add a per-game Jitsi Meet link for voice/video chat
2020-04-16 01:28:46 -05:00
Jesse D. McDonald
6bfe05459d
fix for badge opacity not recognized in Firefox
2020-04-11 18:13:29 -05:00
Jesse D. McDonald
cc083e4d52
add missing pieces so Chrome sees an installable PWA
2020-04-11 18:12:19 -05:00
Jesse D. McDonald
3010e4bb84
disable user scaling (mobile only)
2020-04-06 02:32:33 -05:00
Jesse D. McDonald
d436dfd7b5
limit width of game select widget to fit within page
2020-04-06 02:20:11 -05:00
Jesse D. McDonald
7c4b5972db
add a Progressive Web App (PWA) manifest
2020-04-06 02:02:01 -05:00
Jesse D. McDonald
36d9a8654d
remove cb-in-check class when placing pieces
2020-04-05 20:48:36 -05:00
Jesse D. McDonald
a7df98a990
fix for prev_turn has no effect when mid-chain
2020-04-05 17:39:47 -05:00
Jesse D. McDonald
cba11ec0c8
highlight king when in check
2020-04-05 17:31:42 -05:00
Jesse D. McDonald
7c04b9ba09
performance improvements for determination of check
2020-04-05 17:25:06 -05:00
Jesse D. McDonald
accbc316ff
add an optional in-page notification sound
2020-04-05 17:24:22 -05:00
Jesse D. McDonald
e28ea59095
block castling out of check
2020-04-05 05:24:26 -05:00
Jesse D. McDonald
d8f199d1d1
add a dev-build script to run webpack in development mode
2020-04-05 04:42:39 -05:00
Jesse D. McDonald
fcb14d489c
add ability to detect obvious check (chains of 6 moves or less)
2020-04-05 04:42:10 -05:00
Jesse D. McDonald
75b66e6ce3
fix for sw.js not copied to dist directory
2020-04-05 04:39:55 -05:00
Jesse D. McDonald
644a140b65
remove CSS optimizer plugin; fixes 1% opacity on badges
2020-04-05 04:39:10 -05:00
Jesse D. McDonald
1a7728e53d
fix some quirks with the game select menu
2020-04-04 06:03:13 -05:00
Jesse D. McDonald
7ebea1d1fc
restructure data to limit indirect links; breaking change
...
I found that the game list was wiped out (again) and I suspect that the
issue was that some client pushed an update to the game list before
receiving the current data for the top-level object. That would have
caused it to create new objects for the game and metadata lists
containing only the single newly-created game and store links to them in
the 'games' and 'meta' fields of the top-level object. This data would
not be merged because the new objects have no connection to the original
objects which should have been linked from those fields. The top-level
object would be merged, but only to the extent of updating the links.
To fix this, I moved the 'meta' object to the top level with a fixed
identifier (UUID + '/meta'). This identifier _is_ the object's identity
("soul") so even if a client initializes it with an empty object the new
fields should be merged when syncing resumes. I removed the 'games'
object altogether, since the meta object keeps track of which game IDs
are available. Individual games are assigned "souls" based on their game
IDs (UUID + ('/game/' or '/meta/') + game ID). The resulting structure
looks like:
'UUID/meta': {
'12345abcde': <link to 'UUID/meta/12345abcde'>,
'3a2b5c7e1f': <link to 'UUID/meta/3a2b5c7e1f'>,
...
},
'UUID/meta/12345abcde': { ... darkName, lightName, moves, etc. ... },
'UUID/game/12345abcde': { 'board': 'JSON' },
'UUID/meta/3a2b5c7e1f': { ... darkName, lightName, moves, etc. ... },
'UUID/game/3a2b5c7e1f': { 'board': 'JSON' },
...
Besides being more resilient, this structure should also be more
performant since there are fewer links to traverse to access the game
data. So far in my admittedly limited testing I haven't seen any of the
syncronization issues that plagued the older version.
2020-04-04 05:24:59 -05:00
Jesse D. McDonald
b228f1f626
switch scanPath and legalMoves to return generators instead of arrays
2020-04-04 03:10:42 -05:00
Jesse D. McDonald
5f9ce09181
fix for syntax error (extension) function statement inside 'if'
2020-04-03 13:37:58 -05:00
Jesse D. McDonald
fe711991f5
store initial state as soon as a new game is created
2020-04-02 18:10:08 -05:00
Jesse D. McDonald
e1722cf589
fix remaining hard-coded paths & extend cache lifetimes with content hashes
2020-04-02 05:25:49 -05:00
Jesse D. McDonald
68f1618597
integrate SVG optimization with webpack
2020-04-02 03:05:52 -05:00
Jesse D. McDonald
2e68c3b7b1
replace submodules with proper NPM dependencies & webpack
2020-04-02 02:51:41 -05:00
Jesse D. McDonald
be41aa3467
optimize SVGs with svgo
2020-04-01 21:39:33 -05:00
Jesse D. McDonald
a51401980a
format as an NPM package to manage dependencies
2020-04-01 21:38:56 -05:00