paco_sako_server/README.md

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# README
This is the REST API server for the online Paco Ŝako chess variation front-end
provided by the [paco-sako](https://jessemcdonald.info/gogs/nybble/paco_sako) package.
The server stores game data in a SQLite3 database
and exposes interfaces for immediate queries, long-polling, and POST updates.
The listening port is configurable and HTTPS is supported with a certificate file.
## Invocation
```
node ./server.js [PORT]
```
or
```
npm start [PORT]
```
or
```
npm install --global git+https://jessemcdonald.info/gogs/nybble/paco_sako.git
paco-sako-server [PORT]
```
## Environment Variables
### `OPENSHIFT_NODEJS_PORT`, `VCAP_APP_PORT`, or `PORT`
If any of these variables are defined
then the first one encountered determines the listening port,
overriding any port specified on the command line.
The default port is 8765 if no environment variable is defined
and no port is given on the command line.
### `HTTPS_KEY` and `HTTPS_CERT`
If the `HTTPS_KEY` environment variable is defined
then the server operates in HTTPS mode
using the key found in the file named by `HTTPS_KEY`
and the certificate found in the file named by `HTTPS_CERT`.
If `HTTPS_KEY` is set then `HTTPS_CERT` is also required.
## JSON Schema
Most APIs either accept or return a JSON "game data" object
with some or all of the following fields:
* `gameId`: String. Sixteen hexadecimal characters.
The randomly-generated code which uniquely identifies a game.
* `lightName`: String. The name of the player controlling the light pieces.
* `darkName`: String. The name of the player controlling the dark pieces.
* `moves`: Integer. The number of partial *or* completed *turns* in the current game.
Also the number of times the light player has started a move.
(The use of the name `moves` rather than `turns` is a historical artifact.)
* `status`: String. A short string which describes the current state of the game,
for example the current player if the game is ongoing or the winner otherwise.
This string appears in the game selection list.
* `timestamp`: Integer. The UTC time in milliseconds of the most recent move.
Typically the same as the `timestamp` metadata for the last move in `board.past`,
or the time when the metadata was most recently updated if there are no moves.
The timestamp can decrease, for example in response to a player undoing a move.
* `board`: Object. An arbitrary JSON object provided by the front-end
to describe the current state of the game.
The object is not validated by the server at present
but it typically includes two fields, `past` and `future`,
which are arrays of objects respectively representing the moves completed thus far
and (in reverse order) any moves which were undone, to support the redo operation.
This object is stored in the database as a JSON-encoded string.
* `modified`: Integer. The modification time of the record as determined by the server.
This is normally a UTC time in milliseconds but the server adjusts the value
to ensure that updates have modification times which are strictly greater than
any modification times previously stored in the database.
The "metadata" fields are all the fields listed above except `board`.
The `board` field is potentially large and consequently is omitted
from the responses for certain APIs.
Fields which are either NULL or equal to an empty string are not included
in game objects returned from the REST APIs.
The following data is stored in the database but not included in any REST API:
* `added`: The value of the `modified` field at the point where the game
record was first inserted into the database.
## REST APIs
### `GET /api/games`
Returns the list of active games.
A game is considered "active" if the `timestamp` field indicates that
either the game was started or the last move was played
within the past two weeks according to the server's clock.
The successful JSON response consists of two fields,
`games` which is an array of game objects
in descending order by their `timestamp` fields,
and `modified` which is the maximum value of the `modified` fields
of all of the games in the `games` array,
or zero if the array is empty.
The objects in the `games` array include
all of the game object fields described above
*except* the `board` field.
### `GET /api/games/poll/:afterTime`
Parameters:
* `afterTime`: Integer.
Any record with a `modified` field less than or equal to this value
is excluded from the results.
Equivalent to the `GET /api/games` API with two exceptions.
First, it excludes games with older `modified` times from the results.
Second, if there are no results which match this criteria
then the server waits up to one minute for the situation to change
before responding with a 204 status code.
It is expected that the client will respond to a 204 status
by repeating the request.
If a game is updated during the waiting period
then the server will respond immediately with the new information.
The `afterTime` parameter will normally match the `modified` field
from the most recent successful response to either
`GET /api/games` or `GET /api/games/poll/:afterTime`.
### `GET /api/game/:gameId`
Parameters:
* `gameId`: String. Identifies the game object to be returned.
On success this API returns the complete game object for the given `gameId`,
which must be a 16-character hexadecimal string.
If there is no record matching the given gameId then a 404 status code is returned.
### `GET /api/meta/:gameId`
This API is identical to `GET /api/game/:gameId` except that the
`board` field is omitted from the response.
### `GET /api/game/:gameId/poll/:afterTime`
Parameters:
* `gameId`: String. Identifies the game object to be returned.
* `afterTime`: Integer. The response must be a game object
with a `modified` field strictly greater than this value.
Equivalent to the `GET /api/game/:gameId` API except that
if there is no record with a matching `gameId`
or the record has a `modified` field less than or equal to the `afterTime` parameter
then the server waits up to one minute for the situation to change
before responding with a 204 status code.
It is expected that the client will respond to a 204 status by repeating the request.
If the game is created or updated during the waiting period
then the server will respond immediately with the new information.
Unlike the non-polling version,
this API does not return a 404 status code when the `gameId` does not exist.
The `afterTime` parameter will normally match the `modified` field
from the most recent successful response to either
`GET /api/game/:gameId` or `GET /api/game/:gameId/poll/:afterTime`.
### `GET /api/meta/:gameId/poll/:afterTime`
This API is identical to `GET /api/game/:gameId/poll/:afterTime`
except that the `board` field is omitted from the response.
### `POST /api/game/:gameId`
Parameters:
* `gameId`: String. Identifies the game object to be updated.
The JSON-encoded request body for this API should consist of a subset of a game object
which includes the `modified` field and at least one other field to be updated.
The `modified` field in the request must match
the *current* version of the record in the database
for the update to be successful, if such a record exists;
this serves as a form of locking to prevent race conditions
between multiple clients updating the same game record.
The `modified` field of the new version of the record on success
will be determined by the server.
If there is no existing version of the record then
value of the `modified` field in the request is not used;
however, the field is still required.
It is recommended that a `modified` value of zero be used
when initializing a new game
since this value is guaranteed not to match any existing game record.
A 400 status will be returned if the request body does not follow the expected schema.
If the `modified` field does not match the `modified` field in the database
*and* the value of any other field in the request does not match
the current version of the data in the database
then a 409 response is returned with a `message` string field describing the error
and the `modified` field from the current version of the record in the database.
Otherwise the POST request succeeds with a status code of 200
and the response body consists of a `success` field with the value `true`
and the `modified` field of the new version of the record.
### `POST /api/meta/:gameId`
This is an alias for the `POST /api/game/:gameId` API.
Either API can be used to update any field, including `board`.
## Static Files
If a directory named `public` exists in the current directory
then the contents of the `public` directory are served as static files
for any request which does not match one of the REST APIs listed above.
This allows this package to serve as a standalone server for both the REST APIs
and any client-side resources.